AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games on Android in UAE: Q3 2022 Performance
Discover the performance trends of the top 5 sandbox-like games on Android in the UAE during Q3 2022, focusing on downloads, revenue, and active users.
Throughout Q3 2022, the top sandbox-like games on the Android platform in the United Arab Emirates showcased notable trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.
Roblox saw a dynamic quarter with notable fluctuations in weekly revenue. Starting at approximately $14.5K at the end of June, it experienced a dip to around $10K by mid-July, before peaking at nearly $22.7K by the end of September. Weekly downloads exhibited a general downward trend, beginning at 7.2K in late June and declining to roughly 4.9K by the end of September. Despite this, weekly active users remained robust, growing from 162.2K in late June to a peak of 178.8K by the end of September.
School Party Craft displayed a significant rise in weekly downloads, starting with 166 in late June and reaching 9.5K by early September, before settling at 3.7K by the end of the quarter. This rise in downloads was mirrored by an increase in weekly active users, which surged from 472 in late June to a peak of 16.3K in mid-September, ending the quarter at 10.9K.
Craft School: Monster Class had a notable debut in mid-July with 12.9K downloads in the first week, which gradually decreased to around 1.2K by the end of September. Active users followed a similar trend, starting at 12.5K in mid-July and ending the quarter at approximately 9.1K.
Minecraft Trial maintained a steady download rate throughout the quarter, hovering around 2.2K to 2.8K downloads weekly, with a slight dip to 1.5K in the final week of September. Weekly active users remained relatively stable, fluctuating between 19.1K and 21.8K, ending the quarter at around 19.2K.
Town Building Life Simulator experienced steady but modest weekly downloads, starting at 1.8K in late June and ending at 1.8K by the end of September, with minor fluctuations in between. Active users also showed slight variations, beginning at 3.5K in late June and ending at approximately 3.7K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.